Project /02 — Live marketing & kiosk
Sem Parar
The challenge
Sem Parar needed to attract and engage CONARH attendees at its booth — an extremely high-traffic environment with tens of thousands of visitors — reinforcing the brand experience with a fast, appealing mechanic for a passing audience.
The solution
A word-search game featuring Sem Parar's visual identity running on a touchscreen kiosk, built with the Godot engine. The words connected to the brand universe and players who completed the game earned rewards — a gamified, memorable interaction that drove qualified traffic to the booth.
Results
- An engaged audience and lines to play at the event
Facing a similar
challenge?
Tell us where your operations get stuck. We reply with a clear, direct proposal.