Project /02 — Live marketing & kiosk

Sem Parar

Client
Sem Parar · MCM
Year
2025
Stack
Godot · Totem touchscreen

The challenge

Sem Parar needed to attract and engage CONARH attendees at its booth — an extremely high-traffic environment with tens of thousands of visitors — reinforcing the brand experience with a fast, appealing mechanic for a passing audience.

The solution

A word-search game featuring Sem Parar's visual identity running on a touchscreen kiosk, built with the Godot engine. The words connected to the brand universe and players who completed the game earned rewards — a gamified, memorable interaction that drove qualified traffic to the booth.

Results

  • An engaged audience and lines to play at the event

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